Posts Tagged ‘Monkey Island’

Welcome to “All the news that’s Futt to print” for Tuesday, March 12, 2013. Can’t spend your entire day on Twitter or bouncing from news outlet to news outlet? Fine, I suppose you’re entitled to your “real life” and your “job.” Here’s what you missed today.

Where have I been? Tomb Raider’s island of Yamatai and the SimCity of Neo Futteria. I’m back though, and I’m rarin’ to go.

News!

Ron Gilbert, the genius behind the Monkey Island series and, most recently, The Cavehas parted ways with Tim Schafer’s Double Fine. The complete post (along with a neat map of the titular cave is available on Gilbert’s blog). Fear not, though. He’s currently working on an iOS game entitled Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG. He’ll also be the keynote speaker at the inaugural PAX Australia.

Once upon a time, gamers were excited about a film based on Irrational GamesBioshock. It was canceled two years ago, but now (thanks to Edge), we finally know why. The short version is that the budget for the R-rated, blood-soaked film was scaled back because of tepid response to The Watchmen. Gore Verbinski (Pirates of the Caribbean), who was slated to direct wasn’t thrilled about the reduction in resources, and the new director wasn’t a great fit. Rather than face a flop, Ken Levine (creative director and co-founder of Irrational) wisely decided to pull the plug.  

Speaking with The Verge at SXSW, Ouya founder Julie Uhrman has shared that the Android-based console will not support the promised social features when it launches in June. Chat, friends lists and achievements will not be operational when the tiny box arrives at retail. Ouya will be ready support online multiplayer, though.

Rock Paper Shotgun is reporting that, according to their Maxis insider, SimCity doesn’t require the servers to compute anything. This is in stark contrast to what we’ve been hearing from EA and Maxis about the Glassbox engine since E3 of last year (and even as recently as this past week). I would expect EA to comment quickly on this rumor, as even right now their new server status page is unreliable and features (like Cheetah Speed and leaderboards) have yet to be reactivated.

You might think that disabling the fastest speed at which the game can move wouldn’t make an enormous difference in game play, but in the five or six hours I’ve managed to put in, I sorely felt its absence. There are many times, especially early on, where funds are required in order to progress. Staring at a city that doesn’t require much attention isn’t terribly interesting. There’s been no word from Maxis as to when the excised elements might make a return.

Entertainment!

I don’t know you, DarthDaddy42, but in a period that has seen the cancellation (rumored or otherwise) of Star Wars properties (Star Wars 1313the animated Clone Wars series and an Xbox Live Arcade title called Star Wars First Assault), you are a reminder that these things can live on in our dreams. Check out this Father of Year’s handiwork (entire gallery here). Yes, the S-Foils do lock into attack position.

StarWarsBed2

StarWarsBed

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